LMVSC Rules
Read more about our Administrative Rules by clicking on the categories below:
Playing Up
A player who has been held back in school should play in the soccer age group/grade that is appropriate for their age (ex: should be in 5th grade, but is repeating 4th grade) – should play in the 5th grade soccer group.
The player registration must note this under “Special Requests.” Other than these examples, all placement will be based on the current grade level of the player.
Coach Selection
All coaches must register and complete a background check. Training and support is available for all coaches in the LMVSC.
A coach that has a child participating on a Select/Travel team in another club is prohibited from coaching or assistant coaching for a LMVSC recreational team within their child’s age group.
The “age group” is determined by the division the child is registered. Coaches in direct violation of this policy will be reprimanded as deemed appropriate by the Executive Board. The result of this particular infraction is dismissal.
A coach who plays a non-registered player or allows a non-registered player to practice with the team is subject to disciplinary action by the Rules and Discipline Committee. The punishment for such an infraction may range from a warning through a life-time ban on coaching for LMVSC.
Playing Down
Equipment
Goals
Team Formation
- 7th and 8th Grade division(s) will have up to 18 players on the roster, playing 11 vs 11 (10 + GK).
- 5th and 6th Grade division(s) will have up to 14 players on the roster, playing 9 vs 9 (8 + GK).
- 3rd and 4th Grade division(s) will have up to 12 players on the roster, playing 7 vs 7 (6 + GK).
- 2nd Grade division will have up to 10 players on the roster, playing 6 vs 6 (5 + GK).
- 1st Grade division will have up to 8 players on the roster, playing 4 vs 4 (no goalkeeper).
- Kindergarten division will have up to 8 players on the roster, playing 4 vs 4 (no goalkeeper).
- Pre-K division will have up to 7 players on the roster, playing 3 vs 3 (no goalkeeper).
Practices
- Pre-K, Kindergarten, 1st Grade and 2nd Grade teams shall have no more than two (2) team meetings per week including a game. Usually one practice during the week and one game on Saturday.
- 3rd Grade and older teams shall have no more than three (3) team meetings per week including a game. Usually one or two practices during the week and one game on Saturday.
Number of Players
Game Formats & Number of Players
For games, the following formats and number of players shall be used.
Coaches cannot vary from these rules without permission.
- High School ages play 11 vs 11 games (10 + GK)
The minimum number of players to start/continue a game is 7. - 7th and 8th Grade play 11 vs 11 games (10 + GK)
The minimum number of players to start/continue a game is 7. - 5th and 6th Grade play 9 vs 9 games (8 + GK)
The minimum number of players to start/continue a game is 6. - 3rd and 4th Grade play 7 vs 7 games (6 + GK)
The minimum number of players to start/continue a game is 5. - 2nd Grade plays 6 vs 6 games (5 + GK)
The minimum number of players to start/continue a game is 4. - Kindergarten and 1st Grade play 4 vs 4 games (no GK)
The minimum number of players to start/continue a game is 3.
If needed, a team can borrow players from the other team to make a 4 vs 4 game. - Pre-K plays 3 vs 3 games (no GK)
If needed, a team can borrow players from the other team to make a 3 vs 3 game.
Minimum Participation
All healthy players must participate in each game and must play at least half a game.
If a player has missed weekly practices or has misbehaved to the point of disrupting practices, LMVSC coaches have the authority to only play that particular player one quarter. Prior to game time, the opposing coach must be advised which player is playing one quarter. No player will be denied playing time due to any other circumstance. If a player is late for the first quarter and that player has been assigned to play that quarter, the coach has the option not to make up an additional quarter.
Rules Interpretation, Enforcement, and Protests
Coach’s Responsibility
Each coach will insure that his team and players are in conformity with the rules herein, especially player eligibility and the league’s Code of Conduct.
Coaches are expected to communicate with the parents of the player on the team regarding sideling behavior, expectations and consequences. A team may face sanctions due to misconduct from spectators of that team.
Coaches are responsible for notifying LMVSC staff regarding any significant injuries, player ejections or examples of misconduct by players, coaches or spectators.
Code of Conduct
Red Cards
Scheduled Game Times
Transfers
Eligibility
The appropriate LMVSC Age Group Coordinator must be notified of a new registrant at least 24 hours before said registrant’s first game.
Coach’s Behavior
Coaches must have a copy of the LMVSC handbook and their roster at each match.
A referee or LMVSC staff may ask for a team’s roster before, during or after any game.
Any coach who withdraws his team from competition because of a dispute with the referee will be suspended from coaching for the next game on the schedule.
Player’s Behavior
Referee/Player Assaults
If a parent or relative of a player or a coach assaults a referee, the player or coach shall be ejected from the Club for one year, and may face additional consequences.
Assault is defined as any verbal threats or physical contact with the referee, or damage or threats of damage to the referee’s possessions or his/her family.
If a player physically assaults another player, that player must sit out the remaining of that game and may face additional sanctions. The opposing coach must report the incident to their Player Director for appropriate action.
Build Out Line 2nd, 3rd & 4th Grade
The Build Out Line:
The Build Out Line is used in the 2nd Grade, 3rd Grade and 4th Grade age groups.
Purpose – To help players develop and gain confidence playing the ball out of the back.
Rules:
- On a goal kick or when the goalkeeper receives the ball in their hands, the opposing team must drop behind the Build Out Line.
- On a goal kick, the ball is placed on the ground anywhere inside the goal area. Once the ball is kicked, the game is live and opponents can move across the Build Out Line.
- The goalkeeper can pass, throw or roll the ball into play (punts and drop kicks are not allowed).
- As soon as the ball is put into play by the goalkeeper, the opposing team can cross the Build Out Line and play resumes as normal.
- The goalkeeper does not have to wait for the other team to drop behind the Build Out Line; if the goalkeeper elects to play the ball before the opposing team drops behind the Build Out Line, the game is live.
- A player is now considered offside when they are beyond the Build Out Line, receives a pass and there is not two opposing players between them and the goal they are attacking; in essence the Build Out Line is now the half field line for the purpose of offside.
- There is no punting in these age groups; the purpose of the Build Out Line is to help develop the confidence of a player to play the ball out from the back.
Please click below to learn more about rules governed by FIFA:
Law 1: The Field of Play
Law 2: The Ball
Law 3: Number of Players
Law 4: Players Equipment
Law 5: Referees
Please click below to learn more about the rules for 7th and 8th Grade Soccer
Enjoy this video about 7th and 8th Grade Soccer
(click HERE to see the video)
Law 1: The Field of Play
*Field sizes may vary
Law 2: The Ball
Law 3: Player’s Equipment
Law 4: The Number of Players/Substitutes
The minimum number of players to start or continue a game is seven (7).
2. The maximum number of players on a roster should not exceed eighteen (18).
3. Substitutions are permitted in the following circumstances:
- On any stoppage of play (throw-in, goal kick, corner kick, after a goal, etc. – and only with permission of the referee.
- In the case of an injury. If the injured player is substituted, the opposing team may also substitute, one for one..
4. Each player shall play a minimum of 50% of the total playing time.
Law 5: Referee
Law 6: Assistant Referee (Linesmen)
Law 7: Duration of the Game
The game is played with two (2) 35-minute halves.
The halftime break is 10 minutes.
If weather conditions warrant, additional breaks may be taken, particularly if a team has no substitutes.
Law 8: Start of Play
Opponents of the kicking team must be outside the center circle and on their half of the field.
The team taking the kick to start the game shall be decided by a toss of a coin with the visiting team calling the coin in the air.
For a kickoff to be properly taken, the ball must be stationary on the center spot before it is kicked. The kick shall not be taken until the Referee signals. The ball is in play when it is kicked and moves.
The player taking the kickoff may only touch the ball once, and cannot kick it again until touched by another player.
A kick-off shall be the method of restarting play at the beginning of half and after a goal is scored.
Law 9: Ball In and Out of Play
The ball is in play on a free kick (kickoff, goal kick, corner kick, etc.) when it is kicked and moves.
The ball is in play from a throw-in when it has left the hand of the player.
The ball is in play on a drop ball when it hits the ground. If a player touches the ball before it hits the ground, it must be dropped again.
Law 10: Method of Scoring
The defending team can score upon themselves provided that the ball does not enter the goal directly as a result of the defending team taking a free kick.
Law 11: Offside
- the player is in their attacking half of the field
- the player receives a pass and is directly involved in the play
- The player DOES NOT have two (2) opponents between him/her and the goal the player is attacking.
Usually, the 2 opponents would be the goalkeeper and the last defender.
If the referee calls a player for being offside, the defending team receives an indirect free kick at the spot of the infraction.
Law 12: Fouls and Misconduct
A goal can be scored directly (without touching another player) from a DIRECT KICK.
On an INDIRECT KICK, the ball must touch at least two players before it can go in the goal (and count as a goal)
2. Fouls shall be called for the following actions:
- Kicking – intentional, not simply a miss when attempting to kick the ball.
- Tripping – intentional with no attempt to play the ball.
- Charging – running into an opponent intentionally without attempting to play the ball.
- Jumping at – intentionally jumping at an opponent without attempting to play the ball.
- Holding an opponent with the hands or arms.
- Hitting or spitting at an opponent
- Pushing an opponent to prevent them from playing the ball.
- Handling the ball, intentionally.
3. The Referee should explain all infractions to the offending players.
4. A player may be cautioned (yellow card) or ejected (red card) for serious misconduct.
Law 13: Free Kicks
Law 14: Penalty Kicks
All players except the shooter and the goalkeeper must be outside the penalty area and 10 yards away from the ball.
Law 15: Throw-Ins
The ball must be thrown in from the spot where it went out, with two hands on the ball, from behind the back of the head and with both feet always staying in contact with the ground.
The player taking the throw-in may not touch the ball again until after it has been touched by another player.
Law 16: Goal Kick
A goal kick is taken from the ground, with the ball placed anywhere inside the goal box.
The ball is in play on a goal kick when it is kicked.
Law 17: Corner Kick
A corner kick is taken from the corner of the field, at the corner closest to where the ball went over the end line.
The player taking the corner kick may only touch the ball once, and may not touch it again until it has been touched by another player.
Please click below to learn more about the rules for 5th and 6th Grade Soccer
Enjoy this video about 5th and 6th Grade Soccer
(click HERE to see the video)
Law 1: The Field of Play
*Field sizes may vary
Law 2: The Ball
Law 3: Player’s Equipment
Law 4: The Number of Players/Substitutes
The minimum number of players to start or continue a game is six (6).
2. The maximum number of players on a roster should not exceed fourteen (14).
3. Substitutions are permitted in the following circumstances:
- On any stoppage of play (throw-in, goal kick, corner kick, after a goal, etc. – and only with permission of the referee.
- In the case of an injury. If the injured player is substituted, the opposing team may also substitute, one for one..
4. Each player shall play a minimum of 50% of the total playing time.
Law 5: Referee
Law 6: Assistant Referee (Linesmen)
Law 7: Duration of the Game
The game is played with two (2) 30-minute halves.
The halftime break is 8 minutes.
If weather conditions warrant, additional breaks may be taken, particularly if a team has no substitutes.
Law 8: Start of Play
Opponents of the kicking team must be outside the center circle and on their half of the field.
The team taking the kick to start the game shall be decided by a toss of a coin with the visiting team calling the coin in the air.
For a kickoff to be properly taken, the ball must be stationary on the center spot before it is kicked. The kick shall not be taken until the Referee signals. The ball is in play when it is kicked and moves.
The player taking the kickoff may only touch the ball once, and cannot kick it again until touched by another player.
A kick-off shall be the method of restarting play at the beginning of half and after a goal is scored.
Law 9: Ball In and Out of Play
The ball is in play on a free kick (kickoff, goal kick, corner kick, etc.) when it is kicked and moves.
The ball is in play from a throw-in when it has left the hand of the player.
The ball is in play on a drop ball when it hits the ground. If a player touches the ball before it hits the ground, it must be dropped again.
Law 10: Method of Scoring
The defending team can score upon themselves provided that the ball does not enter the goal directly as a result of the defending team taking a free kick.
Law 11: Offside
- the player is in their attacking half of the field
- the player receives a pass and is directly involved in the play
- The player DOES NOT have two (2) opponents between him/her and the goal the player is attacking.
Usually, the 2 opponents would be the goalkeeper and the last defender.
If the referee calls a player for being offside, the defending team receives an indirect free kick at the spot of the infraction.
Law 12: Fouls and Misconduct
A goal can be scored directly (without touching another player) from a DIRECT KICK.
On an INDIRECT KICK, the ball must touch at least two players before it can go in the goal (and count as a goal)
2. Fouls shall be called for the following actions:
- Kicking – intentional, not simply a miss when attempting to kick the ball.
- Tripping – intentional with no attempt to play the ball.
- Charging – running into an opponent intentionally without attempting to play the ball.
- Jumping at – intentionally jumping at an opponent without attempting to play the ball.
- Holding an opponent with the hands or arms.
- Hitting or spitting at an opponent
- Pushing an opponent to prevent them from playing the ball.
- Handling the ball, intentionally.
3. The Referee should explain all infractions to the offending players.
4. A player may be cautioned (yellow card) or ejected (red card) for serious misconduct.
Law 13: Free Kicks
Law 14: Penalty Kicks
All players except the shooter and the goalkeeper must be outside the penalty area and 10 yards away from the ball.
Law 15: Throw-Ins
The ball must be thrown in from the spot where it went out, with two hands on the ball, from behind the back of the head and with both feet always staying in contact with the ground.
The player taking the throw-in may not touch the ball again until after it has been touched by another player.
Law 16: Goal Kick
A goal kick is taken from the ground, with the ball placed anywhere inside the goal box.
The ball is in play on a goal kick when it is kicked.
Law 17: Corner Kick
A corner kick is taken from the corner of the field, at the corner closest to where the ball went over the end line.
The player taking the corner kick may only touch the ball once, and may not touch it again until it has been touched by another player.
Please click below to learn more about the rules for 3rd and 4th Grade Soccer
Enjoy this video about 3rd and 4th Grade Soccer
(click HERE to see the video)
Law 1: The Field of Play
*Field sizes may vary
The Build Out Line should be marked on each half of the field, halfway from the midfield line and the top of the penalty area.
The Build Out Line may be a solid line or a dashed line.
Law 2: The Ball
Law 3: Player’s Equipment
Law 4: The Number of Players/Substitutes
The minimum number of players to start or continue a game is five (5).
2. The maximum number of players on a roster should not exceed twelve (12).
3. Substitutions are permitted in the following circumstances:
- On any stoppage of play (throw-in, goal kick, corner kick, after a goal, etc. – and only with permission of the referee.
- In the case of an injury. If the injured player is substituted, the opposing team may also substitute, one for one..
4. Each player shall play a minimum of 50% of the total playing time.
Law 5: Referee
Law 6: Assistant Referee (Linesmen)
Law 7: Duration of the Game
The game is played with two (2) 25-minute halves.
The halftime break is 8 minutes.
If weather conditions warrant, additional breaks may be taken, particularly if a team has no substitutes.
Law 8: Start of Play
Opponents of the kicking team must be outside the center circle and on their half of the field.
The team taking the kick to start the game shall be decided by a toss of a coin with the visiting team calling the coin in the air.
For a kickoff to be properly taken, the ball must be stationary on the center spot before it is kicked. The kick shall not be taken until the Referee signals. The ball is in play when it is kicked and moves.
The player taking the kickoff may only touch the ball once, and cannot kick it again until touched by another player.
A kick-off shall be the method of restarting play at the beginning of half and after a goal is scored.
Law 9: Ball In and Out of Play
The ball is in play on a free kick (kickoff, goal kick, corner kick, etc.) when it is kicked and moves.
The ball is in play from a throw-in when it has left the hand of the player.
The ball is in play on a drop ball when it hits the ground. If a player touches the ball before it hits the ground, it must be dropped again.
Law 10: Method of Scoring
The defending team can score upon themselves provided that the ball does not enter the goal directly as a result of the defending team taking a free kick.
Law 11: Offside
- the player is in the attacking half of the field – and has gone past the Build Out Line
- the player receives a pass and is directly involved in the play
- The player DOES NOT have two (2) opponents between him/her and the goal the player is attacking.
Usually, the 2 opponents would be the goalkeeper and the last defender.
If the referee calls a player for being offside, the defending team receives an indirect free kick at the spot of the infraction.
Law 12: Fouls and Misconduct
A goal can be scored directly (without touching another player) from a DIRECT KICK.
On an INDIRECT KICK, the ball must touch at least two players before it can go in the goal (and count as a goal)
2. Fouls shall be called for the following actions:
- Kicking – intentional, not simply a miss when attempting to kick the ball.
- Tripping – intentional with no attempt to play the ball.
- Charging – running into an opponent intentionally without attempting to play the ball.
- Jumping at – intentionally jumping at an opponent without attempting to play the ball.
- Holding an opponent with the hands or arms.
- Hitting or spitting at an opponent
- Pushing an opponent to prevent them from playing the ball.
- Handling the ball, intentionally.
3. The Referee should explain all infractions to the offending players.
4. A player may only be cautioned (yellow card) or ejected (red card) for serious misconduct.
Law 13: Free Kicks
Law 14: Penalty Kicks
All players except the shooter and the goalkeeper must be outside the penalty area and 10 yards away from the ball.
Law 15: Throw-Ins
The ball must be thrown in from the spot where it went out, with two hands on the ball, from behind the back of the head and with both feet always staying in contact with the ground.
The player taking the throw-in may not touch the ball again until after it has been touched by another player.
Law 16: Goal Kick
A goal kick is taken from the ground, with the ball placed anywhere inside the goal box.
On a goal kick, all opponents must retreat to behind the Build Out Line. Teammates of the player taking the goal kick may go wherever they wish.
The ball is in play on a goal kick when it is kicked. Once the ball is in play all players may go wherever they wish.
Law 17: Corner Kick
A corner kick is taken from the corner of the field, at the corner closest to where the ball went over the end line.
The player taking the corner kick may only touch the ball once, and may not touch it again until it has been touched by another player.
The Build Out Line
The Build Out Line:
The Build Out Line is used in the 2nd Grade, 3rd Grade and 4th Grade age groups.
Purpose – To help players develop and gain confidence playing the ball out of the back.
Rules:
- On a goal kick or when the goalkeeper receives the ball in their hands, the opposing team must drop behind the Build Out Line.
- On a goal kick, the ball is placed on the ground anywhere inside the goal area. Once the ball is kicked, the game is live and opponents can move across the Build Out Line.
- The goalkeeper can pass, throw or roll the ball into play (punts and drop kicks are not allowed).
- As soon as the ball is put into play by the goalkeeper, the opposing team can cross the Build Out Line and play resumes as normal.
- The goalkeeper does not have to wait for the other team to drop behind the Build Out Line; if the goalkeeper elects to play the ball before the opposing team drops behind the Build Out Line, the game is live.
- A player is now considered offside when they are beyond the Build Out Line, receives a pass and there is not two opposing players between them and the goal they are attacking; in essence the Build Out Line is now the half field line for the purpose of offside.
- There is no punting in these age groups; the purpose of the Build Out Line is to help develop the confidence of a player to play the ball out from the back.
Please click below to learn more about the rules for 2nd Grade Soccer:
Enjoy this video about 2nd Grade Soccer
(click HERE to see the video)
Law 1: The Field of Play
*Field sizes may vary
The Build Out Line should be marked on each half of the field, halfway from the midfield line and the top of the penalty area.
The Build Out Line may be a solid line or a dashed line.
Law 2: The Ball
Law 3: Player’s Equipment
Law 4: The Number of Players/Substitutes
The minimum number of players to start or continue a game is five (5).
2. The maximum number of players on a roster should not exceed ten (10).
3. Substitutions are permitted in the following circumstances:
- On any stoppage of play (throw-in, goal kick, corner kick, after a goal, etc.) – and only with permission of the referee.
- In the case of an injury. If the injured player is substituted, the opposing team may also substitute, one for one.
4. Each player shall play a minimum of 50% of the total playing time.
Law 5: Referee
Law 6: Assistant Referee (Linesmen)
Law 7: Duration of the Game
The 2nd Grade Soccer game is played with four 12-minute quarters. The break between quarters are 3 minutes and the half time break is 8 minutes.
If weather conditions warrant, additional breaks may be taken, particularly if a team has no substitutes.
Law 8: Start of Play
Opponents of the kicking team must be on their half of the field and outside the center circle.
Teammates of the kicking team may be anywhere on their half of the field.
For a kickoff to be properly taken, the ball must be stationary on the center spot before it is kicked. The kick shall not be taken until the Referee signals. The ball is in play when it is kicked and moves.
A kickoff is used to restart the game at the beginning of each quarter and after a goal is scored.
Law 9: Ball In and Out of Play
The ball is ‘in play’ on a kick when it is kicked and moves.
The ball is in play from a throw-in when it has left the hands of the player taking the throw-in and goes across the line (into the field).
Law 10: Method of Scoring
The defending team can score upon themselves provided that the ball does not enter the goal directly as a result of the defending team taking a free kick.
Law 11: Offside
The game is restarted with an indirect free kick to the opposing team from where the offside player was standing.
Law 12: Fouls and Misconduct
1. All fouls shall result in an indirect free kick with the all opponents at least 5 yards away.
2. Fouls shall only be called for the following actions:
- Kicking – intentional, not simply a miss when attempting to kick the ball.
- Tripping – intentional with no attempt to play the ball.
- Charging – running into an opponent intentionally without attempting to play the ball.
- Jumping at – intentionally jumping at an opponent without attempting to play the ball.
- Holding an opponent with the hands or arms.
- Hitting or spitting at an opponent
- Pushing an opponent to prevent them from playing the ball.
- Handling the ball, intentionally.
3. The coach/referee must explain all infractions to the offending players.
4. There are no cautions or ejections.
Law 13: Free Kicks
Free kicks shall be taken from the point of the infraction (unless inside the penalty area, then the kick is moved to outside the penalty area).
The ball shall be stationary when kicked and shall be in play when it is kicked and moves.
Law 14: Penalty Kicks
In the case of a foul or handball committed by the defending team inside their own penalty area, the referee should award an indirect free kick to the attacking team outside the penalty area.
Law 15: Throw-Ins
Law 16: Goal Kick
A goal kick is taken from the ground, with the ball placed anywhere inside the goal box.
On a goal kick, all opponents must retreat to behind the Build Out Line. Teammates of the player taking the goal kick may go wherever they wish.
The ball is in play on a goal kick when it is kicked. Once the ball is in play all players may go wherever they wish.
Law 17: Corner Kick
A corner kick is taken from the corner of the field, at the corner closest to where the ball went over the end line.
The player taking the corner kick may only touch the ball once, and may not touch it again until it has been touched by another player.
The Build Out Line
The Build Out Line:
The Build Out Line is used in the 2nd Grade, 3rd Grade and 4th Grade age groups.
Purpose – To help players develop and gain confidence playing the ball out of the back.
Rules:
- On a goal kick or when the goalkeeper receives the ball in their hands, the opposing team must drop behind the Build Out Line.
- On a goal kick, the ball is placed on the ground anywhere inside the goal area. Once the ball is kicked, the game is live and opponents can move across the Build Out Line.
- The goalkeeper can pass, throw or roll the ball into play (punts and drop kicks are not allowed).
- As soon as the ball is put into play by the goalkeeper, the opposing team can cross the Build Out Line and play resumes as normal.
- The goalkeeper does not have to wait for the other team to drop behind the Build Out Line; if the goalkeeper elects to play the ball before the opposing team drops behind the Build Out Line, the game is live.
- A player is now considered offside when they are beyond the Build Out Line, receives a pass and there is not two opposing players between them and the goal they are attacking; in essence the Build Out Line is now the half field line for the purpose of offside.
- There is no punting in these age groups; the purpose of the Build Out Line is to help develop the confidence of a player to play the ball out from the back.
Please click below to learn more about the rules for 1st Grade Soccer:
Enjoy this video about 1st Grade Soccer
(click HERE to see the video)
Law 1: The Field of Play
*Field sizes may vary
Law 2: The Ball
Law 3: Player’s Equipment
Law 4: The Number of Players/Substitutes
1st Grade Soccer – Four (4). 1st Grade Soccer plays a 4 vs 4 game with no goalkeeper.
2. The maximum number of players on a roster should not exceed eight (8).
3. Substitutions are permitted in the following circumstances:
- At any stoppage in play – when a ball goes out. The Game Leader should hold the restart until substitutions are made.
- At breaks – between quarters and at halftime.
4. Each player shall play a minimum of 50% of the total playing time.
Law 5: Referee
If agreed upon, teams may alternates providing the Game Leader by quarter or by half.
To avoid confusion (and over-crowding) there should only be two Game Leaders on the field.
When possible, the Game Leaders are encouraged to explain calls and rules to the players of both teams.
Law 6: Assistant Referee (Linesmen)
Law 7: Duration of the Game
1st Grade Soccer is played with four 10-minute quarters. The break between quarters is 3 minutes and the half time break is 8 minutes.
If weather conditions warrant, additional breaks may be taken, particularly if a team has no substitutes.
Games need to run on time to keep all scheduled start times accurate.
Law 8: Start of Play
Opponents of the kicking team must be on their own half of the field and outside the center circle.
Players on the kicking team may be anywhere on their own half of the field.
The ball is in play when it is kicked and moves.
After a goal is scored, the team that was scored upon restarts the game with a kickoff from the center mark.
A kickoff is used to restart the game at the beginning of each period of play.
Law 9: Ball In and Out of Play
The ball is ‘in play’ on a kick when it is kicked and moves.
Law 10: Method of Scoring
Law 11: Offside
Coaches are expected to not allow their players to “camp out” in front of the goal (either goal)
Law 12: Fouls and Misconduct
Care must be taken to call only those fouls that serve as training points and are obviously intentional.
1. All fouls shall result in an indirect free kick with the all opponents at least 5 yards away. A goal cannot be scored directly from an Indirect Free Kick.
3. The Game Leader (referee) should explain all infractions to all the players. Let them know what they call was and what’s happening.
4. There are no cautions or ejections.
Law 13: Free Kicks
A goal may not be scored until the ball has been touched or played by another player of either team.
Free kicks shall be taken from the point of the infraction.
The ball should be stationary when kicked and shall be in play when it is kicked and moves.
Law 14: Penalty Kicks
If a the attacking team is fouled in front of the goal, an indirect free kick should be given to the attacking team away from the goal.
Law 15: Throw ins
The ball is ‘out of play’ when it completely cross over a sideline.
In 1st Grade Soccer, a PASS-IN will be awarded to the team that did not touch the ball last before it went out.
To take a PASS-IN, a player will put the ball on the sideline (where it went out) and kick it in (to a teammate). The player taking the kick may only kick it once, and cannot touch the ball again until it has been touched by another player.
The game is live as soon as the ball is kicked.
Law 16: Goal Kick
The goal kick is taken by the defending team by putting the ball on the ground anywhere inside the goal box.
On a goal kick, the ball is in play, and the game is live, as soon as the ball is kicked.
**In 1st Grade Soccer, when a team is taking a goal kick, the opposing team must all stand on a marked area on the center circle. This gives the team taking the goal kick some space to play the ball. As soon as the goal kick is kicked, the game is live and all played can move wherever they wish.
Law 17: Corner Kick
The attacking team takes the corner kick from the corner nearest to where the ball went out.
The player taking the kick may only kick the ball once and cannot touch the ball again until it has been touched by another player.
Please click below to learn more about the rules for Kindergarten Soccer:
Enjoy this video about Kindergarten Soccer
(click HERE to see the video)
Law 1: The Field of Play
*Field sizes may vary
Law 2: The Ball
Law 3: Player’s Equipment
Law 4: The Number of Players/Substitutes
Kindergarten Soccer – Four (4). Kindergarten soccer plays a 4 vs 4 game with no goalkeeper.
2. The maximum number of players on a roster should not exceed eight (8).
3. Substitutions are permitted in the following circumstances:
- At any time! A player should leave the field before a new player come on, and changes can be made on the fly.
4. Each player shall play a minimum of 50% of the total playing time.
Law 5: Referee
If agreed upon, teams may alternates providing the Game Leader by quarter or by half.
To avoid confusion (and over-crowding) there should only be two Game Leaders on the field.
When possible, the Game Leaders are encouraged to explain calls and rules to the players of both teams.
Law 6: Assistant Referee
Law 7: Duration of the Game
Kindergarten Soccer is played with four 8-minute quarters. The break between quarters is 3 minutes and the half time break is 5-8 minutes.
(*updated 9/10/23)
If weather conditions warrant, additional breaks may be taken, particularly if a team has no substitutes.
Games need to run on time to keep all scheduled start times accurate.
Law 8: Start of Play
Opponents of the kicking team must be outside the center circle.
The ball is in play when it is kicked and moves.
A kick-off shall be the method of restarting play at the beginning of each quarter.
Law 9: Ball In and Out of Play
The ball is ‘in play’ on a kick when it is kicked and moves.
Law 10: Method of Scoring
Law 11: Offside
Coaches are expected to not allow their players to “camp out” in front of the goal.
Law 12: Fouls and Misconduct
Care must be taken to call only those fouls that serve as training points and are obviously intentional.
Players at this age are excited about the game and do not intend to commit fouls.
1. All fouls shall result in an indirect free kick with the all opponents at least 3 yards away. A goal cannot be scored directly from an Indirect Free Kick.
3. The coach/referee must explain all infractions to the offending players.
4. There are no cautions or ejections.
Law 13: Free Kicks
A goal may not be scored until the ball has been touched or played by another player of either team.
Free kicks shall be taken from the point of the infraction.
The ball should be stationary when kicked and shall be in play when it is kicked and moves.
Law 14: Penalty Kicks
Law 15: Throw ins
In Kindergarten Soccer, when the ball goes completely over the side line, the game is restarted with a KICK IN / DRIBBLE IN.
The KICK IN is taken by putting the ball on the sideline where it went out (usually by the Game Leader) and having a player kick it in. The player taking the kick may kick it to a teammate or dribble the ball in. Opponents should be 5 yards away from the ball. As soon as the ball is kicked, the game is live and all players may go wherever they wish.
Law 16: Goal Kick
A goal kick in Kindergarten Soccer is taken by putting the ball on the ground anywhere inside the goal box (usually by the Game Leader) and having a player from the defending team kick it in. The player taking the kick may kick it to a teammate or dribble the ball in. As soon as the ball is kicked, the game is live and all players may go wherever they wish.
**In Kindergarten Soccer, when a team is taking a goal kick, the opposing team must all stand on a marked area on the center circle. This gives the team taking the goal kick some space to play the ball. As soon as the goal kick is kicked, the game is live and all played can move wherever they wish.
Law 17: Corner Kick
A player from the attacking team takes the corner kick from the corner of the field nearest to where the ball went out.
A corner kick in Kindergarten Soccer is taken by putting the ball on the corner (usually by the Game Leader) and having a player from the attacking team kick it in. Opponents should be 5 yards away from the ball. The player taking the kick may kick it to a teammate or dribble the ball in. As soon as the ball is kicked, the game is live and all players may go wherever they wish.
Please click below to learn more about the rules for Pre-K Soccer:
Enjoy this video about Pre-K Soccer
(click HERE to see the video)
Law 1: The Field of Play
*Field sizes may vary
Law 2: The Ball
Law 3: Player’s Equipment
Law 4: The Number of Players/Substitutes
Pre-K Soccer – Three (3). Pre-K soccer plays a 3 vs 3 game with no goalkeeper
2. The maximum number of players on a roster should not exceed seven (7).
3. Substitutions are permitted in the following circumstances:
- At any time! A player should leave the field before a new player come on, and changes can be made on the fly.
4. Each player shall play a minimum of 50% of the total playing time.
Law 5: Referee
If agreed upon, teams may alternates providing the Game Leader by quarter or by half.
To avoid confusion (and over-crowding) there should only be two Game Leaders on the field.
When possible, the Game Leaders are encouraged to explain calls and rules to the players of both teams.
Law 6: Assistant Referee
Law 7: Duration of the Game
Pre-K Soccer is played with four 6-minute quarters. With the Game Leaders rolling in a new ball when one goes out, the game doesn’t stop during a quarter.
The break between quarters is 3 minutes (time for a quick drink) and the half time break is 5-8 minutes ( a longer rest).
If weather conditions warrant, additional breaks may be taken, particularly if a team has no substitutes.
Games do need to run on time to help all scheduled game start on time.
Law 8: Start of Play
Opponents of the kicking team must be on their own half of the field and outside the center circle.
Player on the team taking the kickoff can be anywhere on their own half of the field.
For a kickoff to be properly taken, the ball must be stationary on the center spot before it is kicked. The ball is in play when it is kicked and moves.
A kickoff is used at the start of each period of play.
Law 9: Ball In and Out of Play
The ball is ‘in play’ on a kick when it is kicked and moves.
Law 10: Method of Scoring
Law 11: Offside
Law 12: Fouls and Misconduct
1. All fouls shall result in an indirect free kick with the all opponents at least 3 yards away.
2. Fouls shall only be called for the following actions:
- Kicking – intentional, not simply a miss when attempting to kick the ball.
- Tripping – intentional with no attempt to play the ball.
- Charging – running into an opponent intentionally without attempting to play the ball.
- Jumping at – intentionally jumping at an opponent without attempting to play the ball.
- Holding an opponent with the hands or arms.
- Hitting or spitting at an opponent
- Pushing an opponent to prevent them from playing the ball.
- Handling the ball, intentionally.
3. The coach/referee must explain all infractions to the offending players.
4. There are no cautions or ejections.
Law 13: Free Kicks
Law 14: Penalty Kicks
Law 15: Throw ins
Law 16: Goal Kick
Law 17: Corner Kick
RULES FOR HEADING THE BALL
For all 6th Grade and younger teams
No heading the ball in Pre-K, K, 1st, 2nd, 3rd, 4th, and 5th Grade games.
- If a ball strikes a player in the head, play is stopped and the player is checked to make sure the player is OK.
- If, in the referee’s opinion, the player deliberately headed the ball, the game is restarted with an indirect free kick to the opposing team.
- If, in the referee’s opinion, the player did not deliberately head the ball, the games is restarted with a drop ball.
5th and 6th Grade Age Groups - Practices
This allows coaches the opportunity to instruct proper heading technique.
Players in age groups younger than 5th Grade should not be heading the ball, in practices or games.
THE BUILD OUT LINE
Used in 2nd, 3rd and 4th Grade Games
Video on the Build Out Line – HERE
The purpose of the Build Out Line (BOL) is twofold:
- To promote playing the ball out of the back under possession; and,
- To indicate the area of the field where an attacking player may be called for being offside.
Using the Build Out Line:
Used as a retreat line when:
- The ball goes over the end-line for a goal kick, or
- The goalkeeper establishes possession in his/her hands.
As soon as either of these situations occurs in a game, all opponents must begin to retreat to behind their Build Out Line. Players not retreating may be cautioned by the referee (same as not retreating when defending a free kick).
- Players on the team taking the goal kick, or on the team of the goalkeeper with the ball in hands, may move to any area of the field.
- On a goal kick, the ball is considered in play as soon as it is kicked.
The player taking the goal kick can only touch the ball once and another player must touch it before the first kicker can play the ball again.
- When the goalkeeper has possession in his/her hands, the ball is considered in play as soon as the goalkeeper releases it by dropping the ball to the ground, rolling the ball, or throwing the ball.
*To further promote playing the ball out of the back, goalkeepers in these age groups may not punt or dropkick the ball. - If the player taking the goal kick chooses to restart play before the opponents have retreated behind the Build Out Line, the ball is in play once it is kicked.
- If the goalkeeper chooses to restart play before the opponents have retreated behind the Build Out Line, the ball is in play once it is released by the goalkeeper.
- Once the ball is in play, the game is considered live, and opponents may move to any area of the field.
Used as an indicator of where a player may be called for being offside:
- The Build Out Line is used to determine where a player may be called for being offside. An attacking player is not in an offside position, and may not be called for being offside, if the attacking player is on their own side of the Build Out Line when the ball is played by a teammate.
*The Build Out Line replaces the midfield line as the indicator of where a player may be offside.
POLICY:
LMVSC’s Recreational League emphasizes participation, teaching soccer skills, good sportsmanship, and team play. In scheduling, every effort will be made to match teams of similar abilities. But sometimes, one team may dominate the game – creating a lopsided game.
A lopsided game (blow-out game; run-away game) is defined as when the goal difference between the two teams reaches five (5) or more goals. A score of 5-0, 8-3; any margin of 5 or more goals between the teams.
Lopsided games are not good for either team. LMVSC coaches are expected to make reasonable efforts to correct the situation if a game becomes lopsided.
REQUIRED ACTION:
At the time a blow-out situation occurs (goal difference of 5 goals), adjustments to the number of players on the field may be made (see below). Both team coaches should discuss and be in agreement with these actions – in an effort to create a better game for all.
In addition to the player number adjustments, the coach of the dominating team is expected to take pro-active steps to make for a better game. Some examples of what the coach of the dominating team can do:
- rotate player positions, having the more experienced players play in the back and instructed to control the game from the back.
- direct players to play with an objective of ball control rather than scoring; to try to connect passes and play more indirectly, rather than driving forward to score more goals.
For lopsided games (+5 or more goal difference) – Player Number Adjustments to create a better game:
In Kindergarten and 1st Grade Games (4 vs 4 games)
In Kindergarten and 1st Grade games, scores are not kept – coaches need to estimate if the game is lopsided. If all is going well, let the game play as is (4 vs 4). If one team is dominating to the point where the losing team is becoming discouraged, the team coaches, in agreement with each other, may take the following action.
- The coach of the team that is losing may ADD a player to the field.
This would create a 5 vs 4 game (+1 player for the team that is losing). - If the goal difference changes, teams shall change accordingly:
+5 goal difference = +1 player difference for the losing team (5 vs 4).
Less than +5 goal difference, teams should have the same number of players (4 vs 4). - The maximum difference in players is +1
In 2nd Grade Games (6 vs 6 games)
In 2nd Grade games, scores are not kept – coaches need to estimate if the game is lopsided. If all is going well, let the game play as is (6 vs 6). If one team is dominating to the point where the losing team is becoming discouraged, the team coaches, in agreement with each other, may take the following action.
- The coach of the team that is losing may ADD a player to the field.
This would create a 7 vs 6 game (+1 player for the team that is losing). - If the goal difference increases by another goal (goal difference of 6 goals), the team that is winning will REMOVE a player from the field.
This would create a 7 vs 5 game (+2 players for the team that is losing). - If the goal difference changes, teams shall change accordingly:
+6 goal difference = +2 player advantage for the losing team (7 vs 5).
+5 goal difference = +1 player difference for the losing team (7 vs 6).
Less than +5 goal difference, teams should have the same number of players (6 vs 6). - The maximum difference in players is +2
In 3rd and 4th Grade Games (7 vs 7 games)
When the goal difference between the teams reaches +5:
- The coach of the team that is losing may ADD a player to the field.
This would create an 8 vs 7 game (+1 player for the team that is losing). - If the goal difference increases by another goal (goal difference of 6 goals), the team that is winning will REMOVE a player from the field.
This would create an 8 vs 6 game (+2 players for the team that is losing). - If the goal difference changes, teams shall change accordingly:
+6 goal difference = +2 player advantage for the losing team (8 vs 6).
+5 goal difference = +1 player difference for the losing team (8 vs 7).
Less than +5 goal difference, teams should have the same number of players (7 vs 7). - The maximum difference in players is +2
In 5th and 6th Grade Games (9 vs 9 games)
When the goal difference between the teams reaches +5:
- The coach of the team that is losing may ADD a player to the field.
This would create a 10 vs 9 game (+1 player for the team that is losing). - If the goal difference increases by another goal (goal difference of 6 goals), the team that is winning will REMOVE a player from the field.
This would create a 10 vs 8 game (+2 players for the team that is losing). - If the goal difference changes, teams shall change accordingly:
+6 goal difference = +2 player advantage for the losing team (10 vs 8).
+5 goal difference = +1 player difference for the losing team (10 vs 9).
Less than +5 goal difference, teams should have the same number of players (9 vs 9). - The maximum difference in players is +2
In 7th and 8th Grade Games (11 vs 11 games)
When the goal difference between the teams reaches +5:
- The coach of the dominating team shall remove one player from the field.
This would create an 11 vs 10 game (+1 player for the team that is losing). - If the goal difference increases by another goal (goal difference of 6 goals), the dominating team will remove an additional player from the field.
This would create a 11 vs 9 game (+2 players for the team that is losing). - If the goal difference changes, teams shall change accordingly:
+6 goal difference = +2 player advantage for the losing team (11 vs 9).
+5 goal difference = +1 player difference for the losing team (11 vs 10).
Less than +5 goal difference, teams should have the same number of players (11 vs 11). - A team may not have more than 11 players on the field. The maximum difference in players is +2.
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