Playing Rules

PLAYING RULES

Method of Play:

Read more about our playing rules by clicking on the categories below:

Game Time

Game time limit and Duration:
Each game will consist of four, 10-minute quarters.  The clock will only stop on foul shots and time outs, except for the last three minutes of the game, when the clock additionally stops on all out of bounds situations.  Time limit between scheduled games shall be at least five minutes.  There will be a 3 minute break between quarters and a 5 minute break between halves.

Timeouts

Each team will have three 30-second timeouts per half.  These timeouts do not carry over one half to the next.

Foul shooting bonus

A team that commits seven fouls within a half will award the opposing bonus status.  Teams “in the bonus” will continue to shoot two free-throws for shooting fouls, and will shoot “one and one” for all other fouls.  A tenth foul within a half will award the opposing team “double bonus” status.  All fouls will result in two free-throws.

Defensive alignment

Either zone or man-to-man defense is permitted at any time.

Double-teaming

Two players may not defend one at any time except for when offensive player is within the area of the key and the foul shooting circle (extending to the area commonly known as the top of the key).  The first occurrence of this violation will be a warning, the second a technical foul (not recorded as a personal foul against either player).

Pressing and double-teaming

  • A Division teams (7th and 8th grade) may full court press all four quarters.
  • B Division teams (5th and 6th grade) may full court press during the 3rd and 4th quarters only.
  • C Division teams (3rd and 4th grade)  and D Division (1st and 2nd grade) may press during the last 3 minutes of the game only.

During this time, the double-teaming rule still applies.  A team may not press at any time with a lead of 15 points or more.

Overtime

In the event of a tie during a tournament game, (not during seasonal play), a tie game shall be continued in overtime for 3-minute periods with one additional time out per team per overtime period (unused timeouts do not carry over one O.T. period to the next).  If a third overtime is required, the game will end by either team scoring one point (sudden death).  During each overtime period, coaches may select any of their players to participate and no substitution is required.

DIVISION PLAYING RULES

Read more about our playing rules by clicking on the categories below:

A DIVISION - 7th-8th Grade Playing Rules

The “A” Division consists of up to 10 players in the 7th and 8th grades.

Basket height is 10 feet.
Basketball size Boys is regulation size, 29.5.
Basketball size for Girls is  28.5.
Free throw line is at 15 feet.

B Division - 5th and 6th Grade Playing Rules

The “B” Division consists of up to 8 players in the 5th and 6th grades. The Boys division is further broken down to consist only of 5th graders or 6th graders. The Girls division is combined 5th and 6th grade players.

Basket height is 10 feet.
Basketball size Boys is regulation size, 28.5.
Basketball size for Girls is  28.5.
Free throw line at 15 feet.

C Division - 3rd and 4th Grade Playing Rules

The “C” Division consists of up to 8 players in the 3rd and 4th grades.  The Boys division is further broken down to consist only of 3rd graders or 4th graders.  The Girls division is combined 3rd and 4th grade players.

Basket height is 9 feet for Girls 3rd/4th and for Boys 3rd.  Basket height is 10 feet for Boys 4th.
Basketball size Boys is regulation size, 28.5.
Basketball size Girls 28.5.
Free throw line at 12 feet.

D Division - 1st and 2nd Grade Players (Co-ed)

The D Division consists of up to 8 players in the 1st and 2nd grades. The teams are co-ed and are further broken down to consist only of 1st graders or 2nd graders.

Basket height is 9 feet.
Basketball size is 28.5.
Free throw line is located at 12 feet.

E Division - (U6) Playing Rules

The “E” Division consists of players, who are 5 years of age as of December 1st – This is a developmental program for players 5 years of age.  The program introduces 5 year olds to basketball related fundamental skills while taking into account specific age relevant motor skill development in a non-competitive environment.

Ball size is 27.5.
Basket height is 8 feet.

AA/AAA Division - 9th-10th-11th-12th Grade Playing Rules

The “AA/AAA” Division consists of up to 10 players per team.

LMVSC teams in these divisions participate with and play against high school teams from other neighboring organization.

Basket height is 10 feet.
Basketball size Boys is regulation size, 29.5.
Basketball size for Girls is  28.5.
Free throw line is at 15 feet.

PLAYER PARTICIPATION RULE

Each player shall play a minimum of two (2) quarters in each game, one (1) of which must be uninterrupted unless an injury or fouling out occurs.  However, when there are six players present, each player must play a minimum of three (3) quarters, two (2) of which must be uninterrupted.  Each player on teams with 7 or more players must meet the minimum playing time and sit out a minimum of 1 full quarter.  For teams with 10 players, each player will play two quarters, one of which must be uninterrupted.  The rule is summarized below:

  • If you have 7 or more players at the game:
    • Every player must play at least half the game.  One quarter of the game must be uninterrupted.  In other words, every player must play at least one full quarter.
    • Every player must sit out at least one full quarter.  To fulfill this requirement, it means the player must sit from the beginning of a particular quarter until the end of that quarter.  Sitting out ten minutes of a game, divided among multiple quarters does not satisfy this rule.  Scorekeepers should be keeping track of this information.
  • If you have only 6 players (or less) at the game:
    • Every player must play at least 75% of the game.  Of the time played, each player must play at least two full quarters (uninterrupted).
    • Because you don’t have enough players, there’s no requirement that any player sit out a full quarter.

Coaches may reduce or eliminate playing time for disciplinary reasons including chronic missing of practice, but only with the prior notification and concurrence of the commissioner.  Teams violating the participation rule may be required to forfeit the game in which the violation occurred, and the coach may be subject to warning or possible suspension.

GAME DAY ‘BLOW OUT’ RULE

POLICY:

LMVSC’s Recreational League emphasizes participation, teaching basic basketball skills, good sportsmanship, and team play.  The objective of LMVSC recreational basketball is to provide an atmosphere in which players can enjoy the game for its own sake without an undue emphasis on winning or losing.  Accordingly, blow-out games are contrary to the objectives of Recreational League, and LMVSC Recreational League coaches shall make reasonable efforts to avoid blow-outs.

RULE:

A.  DEFINITION:  For the purposes of this rule, a blow-out situation shall be deemed to exist in an LMVSC Recreational League game at any time and under any circumstances when the point-differential between the two teams then playing reaches twenty (20) points.

B.  REQUIRED ACTION:  At any time that a blow-out situation begins to develop, a point differential of approximately 15 points, in an LMVSC Recreational League game, the coach of the dominating team shall actively endeavor to preclude increasing the goal differential.  LMVSC recognizes that a coach cannot definitively control all of the dynamics of play in any given game, but the coach of the dominating team shall attempt to institute play with will result in a reduction in the rate of scoring such as requiring his/her players to pass the ball four or five times prior to shooting.

If the point differential increases to twenty (20) points, both the two following rules will be implemented by the coach of the dominating team:

(1)  When on defense, the dominating team cannot defend further from the end line than the foul line and its extensions to the sidelines, and

(2)  The dominating team cannot execute a “fast break” offense.  When obtaining possession in their defensive end, the dominating team may play as necessary to clear the ball, but must walk the ball to the mid-court line.  A long pass may not be executed to move the ball quickly, in essence, executing a “fast break.”

If the weaker team scores and reduces the point-differential to fourteen (14) points, the two rules will not be enforced until such time as the differential increases to twenty (20) points.

C.  SANCTIONS:  Existence of a blow-out situation, of itself, shall not be cause for sanctions.  The sanctionable action, or lack of action, shall be the failure of a coach of a dominating team to take the actions described above to relieve a blow-out situation or the direct action of such a coach to “run up the score” and exacerbate a blow-out situation.

First violations of this rule shall be reported to the Player Director, as may be appropriate.  If the Player Director believes that a violation occurred and that sanctions are warranted, he or she shall report the situation to the Director of Basketball.  The Director of Basketball will consult with the Club Executive Director and shall decide if a suspension is warranted.  Suspensions shall be for one (1) game and shall apply to the dominating team’s next game, regardless of whether that game is a regularly scheduled or post-season tournament game.  Suspensions incurred as a result of the last game of a season shall be served at the first game of the next season if the coach of the dominating team is coaching at the next season.  A suspended coach shall not serve as an assistant coach while suspended.

Second or subsequent violations of this rule shall be referred to the LMVSC Rules and Discipline Committee and if a violation is found to have occurred, the R&D Committee shall impose such sanction as it deems appropriate.

D.  APPEALS:  Findings of first violations and/or sanctions imposed as a result of first violations may be appealed to the Basketball Commissioner.  Findings of second or subsequent violations and or sanctions imposed by the R&D Committee may be appealed to the LMVSC Executive Board.

E.  HEARINGS:   Nothing in this Rule shall be interpreted to mean that a coach alleged to have violated this Rule shall be entitled to a hearing in person.  The Player Director, Director of Basketball and Club Executive Director acting on a first violation, the R&D Committee acting on a second or subsequent violation, the Club Commissioner acting on an appeal of a first violation, or the LMVSC Executive Board acting on an appeal of a second or subsequent violation shall conduct such inquiry, by such means, as he, she, or they deem to be appropriate to the circumstances, including, but not limited to, inquiries by email, by telephone, by written reports, or by in-person hearings.

REFEREES:  Referees at LMVSC Recreational League games shall be asked to enforce the Blow-Out rule modifications when the score differential of twenty points is reached and to cease enforcement when the differential drops to fourteen (14) points.  Because the referees do not normally watch the score differential, they may need to be advised by the scorekeeper that the twenty (20) point differential is approaching.

When the 20-point differential is reached, the referee will initiate a non-chargeable 30-second timeout so that the dominating team’s coach can brief his or her players on the proper way to play during this “Blow-out Period of Time.”  The play will be restarted with a throw-in on the baseline where the last basket was scored. During this non-chargeable timeout, the clock will be stopped.  There will be no stoppage in play for subsequent occurrence of a 20-point differential in the same game.  This is the case where the margin varies between 20 and 12 points, should that occur.

SCOREKEEPER GUIDELINES

The following instructions apply to scorekeepers.  Familiarity with the scorebook is important to properly fulfilling the requirements of this task.  Many scorebooks have instructions in the book on how to keep track of the statistics of the game.  The Scorekeeper needs to allow him/herself time to review these procedures prior to the start of the game.

  1. Seek designation from referee as to who is the official scorer and which is official scorebook and consult with him as to signals used to designate fouls and time-outs.
  2. Obtain names and numbers of all players who may participate in the game at least ten minutes before the start of the game.
  3. At least three (3) minutes before scheduled starting time have each team designate its five starting players.
  4. Record field goals made, free throws made, running summary of points scored, personal and technical fouls on each player, team personal fouls per half and time-outs Score keeper is encouraged but not required to keep individual player point totals; game score is first priority.
  5. Designate each goal and each foul in the manner provided in the scorebook.  Any questions regarding the format of the scorebook should be discussed and resolved with the game referees prior to the game.
  6. Notify official when team has taken (a) the maximum number of legal time-outs, (b) when a player has had five personal fouls, (c) after a team has been charged with seven personal fouls (also when a team has be assessed 10 personal fouls in a half resulting in a “double bonus” situation) in either half of a game played in halves, and (d) when a team has used time-outs in excess of the legal number.  If there is an error in any of the above mentioned scenarios (a, b, c, or d), and if play is in progress at time of discovery, withhold whistle until ball is dead or in control of offending team.
  7. When a coach calls a timeout, notify the coach after the time out how many timeouts his/her team has remaining.
  8. Scorekeeper must also advise referee of who is entitled to possession in alternating possession held ball situations when the possession indicator is incorrect or not operating properly.
  9. Check with clock/scoreboard operator regarding display of score, bonus situation, possession arrow, etc.  If any discrepancy occurs, notify referee for resolution once next dead ball situation occurs.
  10. Blow horn to stop game only when ball is dead.
  11. When a substitute reports (must be ready and entitled to enter game) signal only when ball is dead.  Allow substitute to go on court only when referee beckons.  Do not signal after ball has been placed in the hands of a free-thrower.  If the ball is dead after a free throw attempt, a substitution may be made.  If thrower is to be replaced, be sure that it is legal for another player to attempt that particular throw.  A substitute cannot replace a player designated to jump or designated to attempt a free throw; he must wait until the next dead ball or time-out situation.

TIMEKEEPER GUIDELINES

Each game will consist of four, 10-minute quarters.  The clock will only stop on foul shots and time outs, except for the last three minutes of the game, when the clock additionally stops on all out of bounds situations.  There will be a 3-minute break between quarters and a 5-minute break between halves.  Time limit between scheduled games shall be at least five minutes.

Each team will have three 30-second timeouts per half.  These timeouts do not carry over one-half to the next.

In the event of a tie during a tournament game,  (not during seasonal play),  a tie game shall be continued in overtime for 3-minute periods with one additional time out per team per overtime period (unused time outs do not carry over one O.T. period to the next).  If a third overtime is required, the game will end by either team scoring one point (sudden death).

A.   GAME ROUTINE

  • Consult Officials as to signals used to indicate a time-out and resumption of time.
  • Keep eyes on the officials throughout the game
  • Verify the duration of time outs, substitutions and time/number of periods.
  • Timekeeper’s horn signals the end of a period.
  • Check on duration of time between 1st and 2nd, 3rd and 4th periods, and notify coaches accordingly.
  • It is strongly recommended that the operator of the official clock be an adult.
  • When an electric clock is used, have a manual clock on hand in the event of a failure.

B.   WHEN TO START CLOCK

  • When the ball is legally tapped on all jump balls.
  • When the ball is touched in bounds (not as the ball is being thrown in).
  • When the ball is legally touched after a missed free throw.
  • Remember, the clock is running at all times except on official time outs, shooting fouls and during last three minutes of the game and overtime, when the clock stops on all dead ball situations

C.   WHEN TO STOP CLOCK

  • When time expires at the end of a period.
  • When an official signals a shooting foul (Clock stops on non-shooting fouls only during the last three minutes of game).
  • When a violation occurs (Last 3 minutes of game only).
  • When an official orders time-out.
  • To avoid unusual delay, such as repairing or adjusting equipment.
  • For an injury or other emergency

REFEREE CHEAT SHEET

Download Referee Cheat Sheet

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